Taking Part In Throughout COVID19

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BBC. 2020. Coronavirus: Minecraft Affords Free Classes to Children. BBC, March 24. https://www.bbc.com/news/know-how-52017873.



Beavis, Catherine, and Joanne O’Mara. 2010. Computer Games - Pushing on the Boundaries of Literacy. Australian Journal of Language and Literacy, 33(1): 65-76.



Beavis, Catherine, Leonie Rowan, Michael Dezuanni, Christie McGillivray, Joanne O’Mara, Sarah Prestridge, Colleen Stieler-Hunt, Roberta Thompson and Jason Zagami. 2014. Teachers’ Beliefs about Learning and Digital Games. E-studying and Digital Media, 11(6): 568-580.



Binder, Matt. 2020. Government Launches Minecraft Server So Young Individuals can Keep Inside and Sport During Coronavirus. Game servers Mashable, March 27. https://mashable.com/article/poland-coronavirus-minecraft-gaming/.



Burgess, Jean. 2009. Remediating vernacular creativity: pictures and cultural citizenship within the Flickr photosharing community. In T. Edensor, D. Leslie, S. Millington, and N Rantisi. eds. Areas of Vernacular Creativity: Rethinking the Cultural Economic system. Routledge, London; New York, pp. 116-126.



Business Wire Editorial. 2020. Video games Industry Unites to promote World Well being Group Messages Against COVID-19; Launch #PlayApartTogether Marketing campaign. Business Wire, March 28. https://www.businesswire.com/information/residence/20200328005018/en/Games-Business-Unites-Promote-World-Well being-Organization.



Conaghan, Racheal. 2020. Quarantined College students in Japan Held Their very own Graduations on Minecraft after Schools Closed. Junkee, March 19. https://junkee.com/japan-students-minecraft-graduation/247581.



Dezuanni, Michael. 2016. Material and discursive studying with Minecraft. In Studying with New Media Seminar Collection, 15 September 2016, Monash University, Melbourne, VIC. (Unpublished) https://eprints.qut.edu.au/99959/



Dezuanni, Michael, Joanne O’Mara and Catherine Beavis. 2015. Redstone is like electricity’: Children’s performative representations in and around Minecraft. E-Studying and Digital Media, 12(2): 147-163.



Gauntlett, David. 2011. Making is Connecting. John Wiley & Sons.



Garreffa, Anthony. 2020. This 1:1 Scale Earth Inbuilt Minecraft is Safe from Coronavirus. Tweaktown, March 28. https://www.tweaktown.com/news/71500/this-1-scale-earth-built-in-minecraft-is-secure-from-coronavirus/index.html



Hjorth, Larissa, and Ingrid Richardson. 2020. Taking part in By a Pandemic. RMIT Information, April 16. https://www.rmit.edu.au/information/all-news/2020/april/taking part in-via-a-pandemic.



Holloway, Donell, Lelia Green and Sonia Livingstone. 2013. Zero to Eight. Younger Children and their internet use. London: LSE, EU Kids On-line



Hope, Oliver. 2020. Minecraft to Host Virtual Coronavirus Relief Festival. Gamebyte, April 7. https://www.gamebyte.com/minecraft-to-host-digital-coronavirus-relief-festival/.



Ito, Mizuko, and Katie Salen. 2018. Linked Camps. https://connectedcamps.com/about.



Kain, Erik. 2020. Because of this It’s Nearly Not possible To buy a Nintendo Switch Proper Now. Forbes, April 21. https://www.forbes.com/websites/erikkain/2020/04/21/why-its-even-more durable-to-find-a-nintendo-switch-than-toilet-paper-right-now/#46f55bf74473.



Luckman, Susan. 2018. Craft entrepreneurialism and sustainable scale: resistance to and disavowal of the artistic industries as champions of capitalist progress. Cultural Trends. 27:5, 313-326, http://doi.org.10.1080/09548963.2018.1534574



M.B. 2020. The Rise and Rise of Video Games. The Economist, March 19. https://www.economist.com/prospero/2020/03/19/the-rise-and-rise-of-video-games.



Marsh, Jackie. 2010. Younger children’s play in online virtual worlds. Journal of Early Childhood Research, 8(1): 23-39.



Marsh, Jackie and Chris Richards. 2013. Play, media and children’s playground cultures. In: Youngsters, Media and Playground Cultures: Ethnographic Studies of School Playtimes, edited by Rebeka Willett, Chris Richards, Jackie Marsh, Andrew Burn and Julia Bishop, 1-20. London: Palgrave.



Mavrokefalidis, Dimitris. 2020. Minecraft Teaches Renewable Vitality to Housebound College students. Energy Live: Information, April 7. https://www.energylivenews.com/2020/04/07/minecraft-teaches-renewable-vitality-to-housebound-college students/.



Mercante, Alyssa. 2020. GAMING Well-liked NYC Music Venue Elsewhere is Internet hosting a Minecraft Festival for Coronavirus Relief. Video games Radar, April 7. https://www.gamesradar.com/au/standard-nyc-music-venue-elsewhere-is-hosting-a-minecraft-festival-for-coronavirus-relief/.



Mills, Kathy. A. 2016. Literacy theories for the digital age: Social, important, multimodal, spatial, materials and sensory lenses. Bristol, U.K.: Multilingual Matters.



Minecraft. 2020. Assist #BLOCKCOVID19: Why Creepers are Instantly Giving Well being Advice. Minecraft. https://www.minecraft.internet/en-us/article/blockcovid19.



NASEF Minecraft COVID-19 Design Challenges (2020). https://www.nasef.org/studying/Minecraft-covid-19-design-challenges/.



Rebekah Willett, Chris Richard, Jackie Marsh, Burn, Andrew, and Julia Bishop. 2013. Children, Media and Playground Cultures: Ethnographic Studies of Faculty Playtimes. London: Palgrave.



Google Scholar



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Snider, Mike. 2020. Video Video games can be a Healthy Social Pastime During Coronavirus Pandemic. USA Right this moment, 29 March. https://www.usatoday.com/story/tech/gaming/2020/03/28/video-games-whos-prescription-solace-throughout-coronavirus-pandemic/2932976001/.



Williams, Hayley. 2020. Nation-Extensive Minecraft Server Being Used by Polish Government to help With Social Distancing. Gamespot, March 26. https://www.gamespot.com/articles/nation-broad-minecraft-server-being-used-by-polish/1100-6475061/.



Ye, Josh. 2020. Combating Coronavirus in Minecraft. Abacus News, February 20.